docs.run2go.idAuvra
All ProductsAuvra
In DevelopmentPhysics-Driven Audio & Acoustic Simulation Engine
Real-time acoustic simulation framework that computes sound reflection, physical material occlusion, and spatial frequency absorption directly from physics collider geometry.
Documentation Articles
Technology In Development
Auvra is currently in active R&D at Run2Go Studio. Comprehensive documentation, API references, and integration guides will be published once the developer preview is available.
Technical Capabilities
Geometric acoustic ray-casting running asynchronously off the main thread
Dynamic frequency dampening based on physical surface density tables
Seamless integration with Unity Audio Mixer groups and DSP graph nodes
Performance Specs
Raycast Overhead
< 0.4ms / frame
Spatial Reflection
Up to 4 Bounces
Memory Budget
Static 8MB Pool