All Products

Auvra

In Development

Physics-Driven Audio & Acoustic Simulation Engine

Real-time acoustic simulation framework that computes sound reflection, physical material occlusion, and spatial frequency absorption directly from physics collider geometry.

Documentation Articles

Technology In Development

Auvra is currently in active R&D at Run2Go Studio. Comprehensive documentation, API references, and integration guides will be published once the developer preview is available.

Technical Capabilities

Geometric acoustic ray-casting running asynchronously off the main thread
Dynamic frequency dampening based on physical surface density tables
Seamless integration with Unity Audio Mixer groups and DSP graph nodes

Performance Specs

Raycast Overhead

< 0.4ms / frame

Spatial Reflection

Up to 4 Bounces

Memory Budget

Static 8MB Pool