docs.run2go.idOptiTerra (HDRP)
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OptiTerra (HDRP)

Production Ready

High Performance Terrain Shader for Unity HDRP

Revolutionize your landscapes with OptiTerra. A next-generation HDRP terrain shading solution featuring Instanced Tessellation, Dynamic Weather Reactivity (rain & wetness), Dual-Method Anti-Tiling, and High-Precision Height Blending designed for uncompromising visual quality and performance.

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OptiTerra (HDRP) High Performance Terrain Shader

Documentation Articles

Technical Capabilities

Instanced Terrain Tessellation: Extreme geometric depth and displacement with Draw Instancing
Dynamic Weather Reactivity: Real-time wetness and raining surface effects responding to weather
Dual Anti-Tiling Algorithms: Two distinct methods eliminating repetitive honeycomb patterns
Texture2DArray Optimization: Minimizes sampler usage and maximizes GPU memory throughput
Universal HDRP Compatibility: Native integration with HDRP volumetric fog, lighting & post-processing

Performance Specs

Tessellation

GPU Draw Instancing

Anti-Tiling

Dual Method Algorithm

Pipeline

Unity 6 HDRP Native