docs.run2go.idoptiterraOptiTerra Manager
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Terrain Shader

OptiTerra Manager

Extending terrain layers to 16, per-layer Tessellation & Amplitude, and dynamic Rain Effect.

R2G OptiTerra Manager Component

The central control hub for your terrain shader. This is an Editor-only component that strips automatically from standalone player builds.

Bypassing the 8-Layer Barrier

In Unity 6, native Terrain components lock the 'Add Layer' button once 8 layers are reached. OptiTerra Manager provides a dedicated Layer Expansion interface. Switch from Info Mode to Build Mode to add layers 9 through 16 seamlessly.

OptiTerra Layer List and Reordering Interface
OptiTerra Layer List and Reordering Interface
Switching from Info Mode to Build Mode to Add Layers
Switching from Info Mode to Build Mode to Add Layers

Layer Hierarchy & Superiority

Manage layer rendering order: rock and cliff layers can be configured to sit higher in elevation than grass or dirt, creating natural rock outcroppings through Amplitude and Offset.

Amplitude and Height Blend Tuning
Amplitude and Height Blend Tuning
Layer Offset Configuration (Elevation Dominance)
Layer Offset Configuration (Elevation Dominance)

When using Ray Traced Shadows or RT Contact Shadows, keep Offset values at or above 0 to prevent shadow mismatch artifacts.

Rain & Wetness Effect

OptiTerra includes dynamic weather reactivity. Enable the Rain Effect to simulate real-time wetness, puddles, and surface darkening.

Dynamic Surface Rain and Wetness Response
Dynamic Surface Rain and Wetness Response
Rain Intensity and Wetness Parameters
Rain Intensity and Wetness Parameters