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Terrain Shader

Shader Variants

Non-Tessellation vs Tessellation shader profiles, target platforms, and feature configurations.

Two Tailored Shader Profiles

Non-Tessellation Shader

Ideal for performance-critical projects or platforms without tessellation hardware. Preserves all core OptiTerra features — Anti-Tiling Hex method, Rain Effect, and Terrain Detail Distance — while utilizing the Texture2DArray pipeline for maximum sampler savings.

Tessellation Shader

The flagship profile offering true geometric displacement directly on Unity's terrain system. Designed to add physical depth, rock cracks, and natural elevation transitions. Recommended for modern PC and Console platforms.

Instanced Tessellation Geometric Depth
Instanced Tessellation Geometric Depth
Dual-Method Anti-Tiling Algorithm Comparison
Dual-Method Anti-Tiling Algorithm Comparison