Two Tailored Shader Profiles
Non-Tessellation Shader
Ideal for performance-critical projects or platforms without tessellation hardware. Preserves all core OptiTerra features — Anti-Tiling Hex method, Rain Effect, and Terrain Detail Distance — while utilizing the Texture2DArray pipeline for maximum sampler savings.
Tessellation Shader
The flagship profile offering true geometric displacement directly on Unity's terrain system. Designed to add physical depth, rock cracks, and natural elevation transitions. Recommended for modern PC and Console platforms.

